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SWN Rules Explained: Ditching Command Points: House Rules in Stars Without Number

This episode of SWN Rules Explained looks at house rules in Stars Without Number: why a group might want to introduce them, examples straight from the rulebook's house rules section on page 237, and what to watch for when you start changing things. Brian pulls his case study from the crew's escape from Patrol Boat 6 in Episode 30, "You Broke the Ship, Robert," where the group dropped command points from ship combat so every department gets a single action each round instead of spending it on duty rolls. He walks through the ripple effects of that change, plus a few other house rules the table has tried, from cutting shock damage to borrowing mechanics like clocks from Blades in the Dark.

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SWN Rules Explained: How Space Travel Works in Stars Without Number

This episode of SWN Rules Explained looks at space travel in Stars Without Number: spike drives, how travel times work within and between star systems, and how ships find or lose each other through detection locks and chases. Brian uses the crew's escape from Causeway 3 in Eleven Rounds as the case study, working through what it takes to clear a switching station's defense drones and stay ahead of the Viridine Security Patrol once they're back in open space. He walks through the math behind spike drive ratings and drill checks, then explains how pursuit and evasion play out mechanically at the table.

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SWN Rules Explained: How Starships Work in Stars Without Number

This episode covers starships in Stars Without Number: hull classes, fittings and hardpoints, crew requirements, and the maintenance costs that keep a ship flying between sessions. Brian pulls his case study from Episode 28, "I'm Not Angry, I'm Disappointed," where the Scapegoat has to dock at the derelict Causeway 3 station and Felix spacewalks out to hack the exterior control panel by hand. He breaks down what a ship's stats actually mean at the table, what happens when repairs get skipped for too long, and why a GM can usually just grab a pre-built ship instead of designing one from scratch.

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SWN Rules Explained: How Drones Work in Stars Without Number

This week's SWN Rules Explained covers drones, cyberware, and equipment mods. Brian uses the security drone spotted at the Helium Dock in Life Is Unfair as the case study, then walks through drone stats and combat rules straight from the Stars Without Number revised rulebook. He also gets into system strain and cyberware installation, plus how the Fix skill covers modding and maintaining gear.

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