SWN Rules Explained: Ditching Command Points: House Rules in Stars Without Number

This episode of SWN Rules Explained looks at house rules in Stars Without Number: why a group might want to introduce them, examples straight from the rulebook's house rules section on page 237, and what to watch for when you start changing things. Brian pulls his case study from the crew's escape from Patrol Boat 6 in Episode 30, "You Broke the Ship, Robert," where the group dropped command points from ship combat so every department gets a single action each round instead of spending it on duty rolls. He walks through the ripple effects of that change, plus a few other house rules the table has tried, from cutting shock damage to borrowing mechanics like clocks from Blades in the Dark.

Dark Star Adventurecast is a Stars Without Number actual play podcast.

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You Broke the Ship, Robert